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Old 06-05-2012, 11:20   #1
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Post Developer-Notes--2

Developer Notes #2

This Entropia Universe Buzz article is part of a new series of Developer Notes where the development team at MindArk will share various tips and bits of information about Entropia Universe with our participants. Some Developer Notes will address important issues that we have noticed being discussed on community forums, while others will be prompted by feedback and questions received via support cases. Our goal with the Developer Notes series is to help participants better understand MindArk’s goals for Entropia Universe, and hopefully correct several misconceptions that have arisen within the community that we feel might help participants make more informed decisions for their avatars. We hope that you find the Developer Notes article series interesting and informative.

Efficiency Matters - One issue that we have noticed being discussed quite frequently on community forums such as PlanetCalypsoForm.com is the concept of efficiency (sometimes referred to as economy), especially with regard to hunting tools such as ranged and melee weapons. A growing number of participants seem to have adopted an approach based on the theory that “economy does not matter”, a theory apparently based on (faulty) field tests or other experiments. We would like to state here very clearly that avatar skills and efficiency on the tools used do indeed matter a great deal, and have a very significant effect on overall returns in all Entropia Universe professions. Any playtest experiments, theorycrafting or other analysis you may be presented with which indicate or suggest that efficiency does not matter are thus flawed either in their conception, data collection, data analysis or conclusions.

Personal Lootpools - Many of the theories which suggest - inaccurately - that efficiency is unimportant will often employ the concept of a “personal lootpool”, claiming that the “system” will eventually provide a sort of compensation to avatars who have been operating in an inefficient manner. Such theories are very much misguided. There is no such thing as a “personal lootpool” for individual avatars, and there is no system in place which tracks each avatar’s returns over time, or which provides compensation to individual avatars. As a result, long-term results in Entropia Universe are directly related to the choices made by each participant, and those who approach their chosen profession in an efficient manner will find more success than those who do not. Overall this is a very positive thing and an important part of the Entropia virtual universe concept, as it allows those participants who spend the time and effort to approach their activities within Entropia Universe in a smart way to improve their chances of becoming successful, just like in the real world.





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Old 06-05-2012, 12:24   #2
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Good to see a second one of these coming out so soon!

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Developer Notes #2
...those who approach their chosen profession in an efficient manner will find more success than those who do not....]
And this is indeed how it should be. Otherwise, what would be the point of any sort of strategy in gameplay ?
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Old 06-05-2012, 17:07   #3
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Originally Posted by Serica View Post
Good to see a second one of these coming out so soon!

And this is indeed how it should be. Otherwise, what would be the point of any sort of strategy in gameplay ?
I completely agree!
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Old 06-05-2012, 18:40   #4
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Love this.
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Old 06-05-2012, 22:57   #5
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I don't believe any of this!

Lies, lies and damned lies!

Therefore I will continue my idiosyncratic strategy of shooting my guns into the skies in the 10 minutes preceding any organised event won by highest single or total loot.

OK it hasn't worked out for me so far (in that I haven't won any of the events I've entered) but I'm convinced that one day I will hit it mega-big and prove Mindark wrong.

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Old 06-06-2012, 12:13   #6
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i don't play to decode and maximize an hypothetical mathematical function.
My avatar is living, you shoould make the same with your avatar
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