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  1. #11
    Provider Ze-Tomb Raider's Avatar
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    Nov 03 2010
    Location
    Queensland, Australia
    Posts
    164
    Quote Originally Posted by Jenny ferr View Post
    So you both think it's the % on my original paramedic level that it influence?

    I'm 70% from maxing vivo t20 so by using skill I and II enhancers I would max this ball then?
    Takes Skill Mods I to V/VI for me to go from not yet dmg on a LR32 to maxed dmg (ya I'm a nub ).
    Do you ever look out a window, see a bird and wonder,
    Is that bird carrying a global?

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  3. #12
    Guardian Jenny ferr's Avatar
    Joined
    Nov 01 2010
    Location
    Sweden
    Posts
    257
    Quote Originally Posted by Ze-Tomb Raider View Post
    Takes Skill Mods I to V/VI for me to go from not yet dmg on a LR32 to maxed dmg (ya I'm a nub ).
    Any info what your original skills are would be great

  4. #13
    Guardian Jenny ferr's Avatar
    Joined
    Nov 01 2010
    Location
    Sweden
    Posts
    257
    Tested this tonight myself on Vivo t20(L), check OP for results

  5. #14
    Banned
    Joined
    Nov 08 2010
    Location
    Switzerland
    Posts
    274
    interesting, seems to give different healing pts regarding on which ball you apply them

  6. #15
    Guardian Jenny ferr's Avatar
    Joined
    Nov 01 2010
    Location
    Sweden
    Posts
    257
    Quote Originally Posted by Ed Ward View Post
    interesting, seems to give different healing pts regarding on which ball you apply them
    yes but the % cant be different or if it is I call that a faulty enhancer :/

    These figures are with my skills(lvl 19.3843) on this ball so calculate %, which I hope someone liking math will do lol

  7. 11-04-2016, 10:49


  8. 11-04-2016, 10:55


 

 
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