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Texturizers & Texture Information

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Old 12-15-2007, 08:02   #1
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Texturizers & Texture Information

This is a thread which I will keep updated with the latest information regarding the new texturizer profession.

I'm going to wait with the texturizers out there untill the skill system have been fixed. It does seem like we have a lot of levels to skill up however, as even the regular textures which could be used at less than level 20 in Tailoring require close to level 40 in this new profession.

Please let me know if you have any information.








Last edited by Sarah Charlton; 08-05-2008 at 12:09..
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Old 12-15-2007, 08:10   #2
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These are the currently available unlimited blueprints, the rest are all limited:

Level 1
Generic Leather
Midastree
Brukite Stone
Nissit Stone
Kaldon Stone
Rutol Stone
Sopur Stone
Large Striped Cotton Fabric
Denim Fabric
Flannel Fabric
Hessain Fabric

Level 2
Sabakuma
Snablesnot
Faucervix
Caudatergus
Cornundacauda
Cornundos
Exarosaur
Snarksnot
Soft Leather
Belkar
Blausarium
Stinktree
Firn
Cbase Plastic
Thermodure
Trutun Stone
Tight Knitted
Ribbed Velvet
Large Woven Cotton
Evenweave Cotton
Velvet Fabric

Level 3
Allophyl
Armax
Daikaba
Argonaut
Foul
Mermoth
Mourner
Tantardion
Narcanisum
Frigulite
Ganganite
Bigwig
Coarse Freize Fabric
Terrycloth Fabric
Medium Frizee Fabric
Burpal Fabric
Striped Frote Fabric
Coarse Frote
Felt Fabric
Fine Silk Fabric
Oxidizen Lysterium
Oxidizen Alminium

Level 4
Atrax
Aetherex
Itumatrox
Fine Leather
Himi Texture
Cumbriz
Caldorite
Megan Texture
Wrinkled Felt Fabric
Fine Frote Fabric
Suede Fabric
Satin Fabric
Oxidizen Iron
Rough Metal Texture

Level 5
Atrox
Cersumon
Formidon
Cobalt
Lanorium
Gazzurdite
Erdorium
Brushed Alminium
Hammered Metal Texture

Level 6
Adomasite
Niksarium
Ignisium
Durulium
Chrome

Level 7
Morpheus
Langotz
Alferix

Level 8
Letomie
Maganite
Terrudite
Azzurdite

Level 9
Araneatrox
Dianum
Rugaritz
Petomium

Level 10
Tridenite
Kanerium

Level 11
Eomon
Xermite
Kritz
Valurite

Last edited by Sarah Charlton; 12-15-2007 at 09:48..
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Old 12-15-2007, 09:02   #3
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Hey Sarah,
Great new thread that I'm sure will have a ton of info in it over time. Thanks for making it. I have question though. How do they work??? I know a tool is needed. So how is a texture applied to an item? Does it work that way for clothes, funishings... both?

Someone mentioned that it takes a lot of the textures, like the paints do now. Is that so?

Any information on how the system works is appreciated.

+ rep for the new thread!
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Old 12-15-2007, 09:08   #4
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I recently looted a blueprint for a new tool. It's a Texturizer, there's also a separate tool for removing the textures.

The tool works exactly like the Colorator. You simply put in the clothes in the Texturizer, and apply the textures to the different fields. The required amount is the same as in the Colorator as well, so I'd recommend 200 textures for a good chance of success, when the texture have been maxed. The system is the same for both clothes, and furnitures.

Quote:
Originally Posted by Casay View Post
Hey Sarah,
Great new thread that I'm sure will have a ton of info in it over time. Thanks for making it. I have question though. How do they work??? I know a tool is needed. So how is a texture applied to an item? Does it work that way for clothes, funishings... both?

Someone mentioned that it takes a lot of the textures, like the paints do now. Is that so?

Any information on how the system works is appreciated.

+ rep for the new thread!
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Old 12-15-2007, 21:38   #5
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Made gold texture today, highest one I've seen. Lvl 75 reccomended
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Old 12-17-2007, 13:45   #6
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Hi Sarah

another great list

maybe it needs 2 Lists - one for making the textures and the required levels for that and one for using the textures?

I also recommend making the images in the list a little bigger, so we can see a little more preview what the textures look like.

Apart from that I have a questions using textures on items - can you use different textures in the fields an item has?
When I look at my foul skinned clothes I see 3 rows telling me that it is foul skinned..

Do Items have same texturize fields as coloring fields?

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Old 12-17-2007, 15:05   #7
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Time to get the party started. On your marks... start skilling!

Quote:
Originally Posted by LeeLoo Faith View Post
Hi Sarah

another great list

maybe it needs 2 Lists - one for making the textures and the required levels for that and one for using the textures?
Thank you LeeLoo! That's true, it could be nice to have a complete list with the crafters who are interested in making these sort of textures. I bet it would be a lot of work though. However, I'll do it! As soon as this list have been updated with most of the textures.

Quote:
Originally Posted by LeeLoo Faith View Post
I also recommend making the images in the list a little bigger, so we can see a little more preview what the textures look like.
Ah, yes. That's a good idea. I'll look into changing the layout of it.

Quote:
Originally Posted by LeeLoo Faith View Post
Apart from that I have a questions using textures on items - can you use different textures in the fields an item has?
When I look at my foul skinned clothes I see 3 rows telling me that it is foul skinned..

Do Items have same texturize fields as coloring fields?

regards
LeeLoo
Yup, that's correct. The clothes have the same "texture"-fields, as "color"-fields. So you may use up to three different textures on certain clothes.
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Old 12-17-2007, 15:26   #8
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Quote:
Originally Posted by Buzz Lightyear View Post
Made gold texture today, highest one I've seen. Lvl 75 reccomended

Awesome. It will look cool
Off topic : if MA in a near future wanna redisign (again) the weapons, it will be cool to texturize them too : Off topic

On topic : Thank u sarah for ur great work.
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Old 12-17-2007, 15:38   #9
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Would you mind saying what level Material Designer you are at this point?
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Old 12-17-2007, 15:44   #10
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I could mention that it's not an insane level, as I'm not horribly skilled in the connected skills. This is mainly a tailoring-proffession, even if the tailoring skills don't have a great contribution to the professional level. However, here are the affected skills:

Carpentry
Texture Pattern matching
New skill: Material Comprehension
Tailoring
Glamor
Make Textile
Fashion Design

I'd like to keep my level to myself until I've had enough time to skill up to a reasonable level. But, here are my tips for anyone else who's interested in skilling up in this profession.

The best way to gain a high level in a profession is always to skill the involved skills as high as possible. Do some tailoring, this'll bring up several of the involved skills and may earn you one or two extra levels in this new profession. It also appears as if Carpentry is involved, and this is an extremely cheap profession to skill up, if you consider the markup on the materials. So, buy a blueprint for some sort of cheap furniture, and skill, skill, skill.

You could also go directly on the profession and do skill as usual. I would however wait a bit with this until we have enough material on the market.

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Would you mind saying what level Material Designer you are at this point?
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